Project (10-13) – Final Design – Arden

This week, shading and small touch ups to the design were done. I’m not particularly great at shading to start with, though I think it turned out alright.

Though, I found it particularly difficult. Due to the colour scheme already being quite dark and learning how shadows project from a light source takes time.

Final Design of Arden

Referring back to a passage from Project (6-9) Gear. Arden was based off of the Keres, malevolent spirits of violence, death and disease.

The black Dooms gnashing their white teeth, grim-eyed, fierce, bloody, terrifying fought over the men who were dying for they were all longing to drink dark blood. As soon as they caught a man who had fallen or one newly wounded, one of them clasped her great claws around him and his soul went down to Hades, to chilly Tartarus. And when they had satisfied their hearts with human blood, they would throw that one behind them and rush back again into the battle and the tumult.

Redfield, J. (1994). Nature and culture in the Iliad: The Tragedy of Hector. Durham: Duke University Press.

Though they functioned like the Valkyrie of Norse mythology – I chose to omit the wings that mythology suggested they have. Though, the final design still ended up being inspired by the bird, the Vulture.

Overall, I’m happy with how Arden turned out.

Project (10-13) – Face

Eyes

Eye Choices
  • Top Left:
    • I felt this set of eyes was perhaps too feminine and formal to fit with the “warrior” theme
  • Top Middle:
    • I liked this set, though to me I felt that it was far too innocent looking, again not fitting the “warrior” theme.
  • Top Right:
    • I felt this option fit the most, It didnt look too feminine or formal, and it showed signs of a furrowed brow indicating concentration
  • Bottom Left:
    • Once again this set looked far too feminine and formal for my taste, I also didnt like how close they came together in the center.
  • Bottom Right:
    • I liked this set, like the top right option, it wasnt feminine or formal and it showed signs of furrowing. Though I feel like it was perhaps a little too “harsh” on the female face.

Mouth

Mouth Choices

The above shows a set of mouths I drew to appear somewhat scary/malevolent. Playing with ideas like fangs and sewn shut mouths, your typical “scary” traits.

My choice however was the Top-Left Option, as I felt it still felt “Malevolent”, and it wasnt too over the top like the others. Below is the two options together, and colourized.

Eyes and Mouth

The final touches to the face was the nose, as the character has been drawin in an anime-style, I chose to keep the nose simple. The design of the nose reminds me of Voldemort from Harry Potter.

Nose

Below is the complete character “designed”. The final touches are coming soon in the form of shading.

Project (10-13) Weapon

This week, I needed to decide on the weapon I would like them to use. My first attempts were based on using “feathers” as weapons.

Feather-Blade 1st Attempt

Feather-Blade 2nd Attempt

Wing-Blade

Claw / Knuckler

The above designs, while I liked them i didnt think they fit the “agile” look the character was developing. So, thinking back, recalling the bird aesthetic – I never did utilize the “Talons” aspect of birds. I thought this would be a good idea for a weapon, In any case the design I came up with also reminded me of Wolverine from X-Men.

Character – So Far

Up next – the final aspect of the character design before i start to shade it – the face.

Project (10-13) – Hairstyle

I started off with a basic, short and neat look. Though nice, i thought it was very plain.

Short Bob

The next iteration of the hairstyle, I decided to extend the length. This was a better result, though, again still rather plain.

Hime/Princess Cut

The next iteration i went for a more disheveled/wild look. I liked this. Though, I wanted to revisit the shorter hairstyles.

Disheveled Hime/Princess Cut

Back to the “Short Bob” as a quick passing idea, I removed the fringe. Though this look striked me as very “formal” and not really what I was hoping for.

Formal/No Fringe Bob

Third attempt at revisiting the short hair, I took the classic short, trimmed bob and made it a little more wild and unkempt, though I was happy with the backside of the hair so i kept it the same. Still not quite what I wanted.

Disheveled Bob

This one, I felt was the winner. Though I wanted to develop it some more, I felt something was missing.

Disheveled Bob with Side-Swept Fringe.

Doing some doodling, I came up with this. It reminded me almost of a feathery headpiece.

Doodling

Running with the headpiece Idea, I refined it some more.

Refined Idea.

So, even though I originally intended to move away from long hair, adding the headpiece brought it back in. Below is the hair added to the figure, with the colour scheme to match.

Project (6-9) Gear

Originally, I thought of my character as only a “messenger” of the Fates. So, my original idea for clothing was to be graceful, long and flowing (See Below).

This didn’t satisfy me, as i thought it was quite dull and basic. Leaving no room to design other pieces of clothing.

Looking back, literature such as The Shield of Heracles (248-57) seems to suggest that the Keres functioned like the Valkyrie of Norse mythology, though more malevolent.

The black Dooms gnashing their white teeth, grim-eyed, fierce, bloody, terrifying fought over the men who were dying for they were all longing to drink dark blood. As soon as they caught a man who had fallen or one newly wounded, one of them clasped her great claws around him and his soul went down to Hades, to chilly Tartarus. And when they had satisfied their hearts with human blood, they would throw that one behind them and rush back again into the battle and the tumult.

Redfield, J. (1994). Nature and culture in the Iliad: The Tragedy of Hector. Durham: Duke University Press.
Image result for valkyrie
Valkyrie from Norse Mythology (Source: Magic Horoscope)

This then gave me the idea to don them in armor, though I wanted to keep the bird/vulture aesthetic.

With further refinement, the inspiration for this design stems traditional knight armor, Game of Thrones and the female warriors of Wakanda. Whilst trying to stay near the “vulture” aesthetic.

The Armor

The Inspiration

Overall, I’m happy with the second design I came up with. Though it definitely needs some fine tuning. For example, the detail in the breastplate is not as obvious, and I need to learn how to shade still.

Project (6-9) Colour Scheme

Given that my character design is based around the underworld of Greek mythology, I need to find a fitting colour palette. The best way to do this is research other depictions of otherworldy / undead characters and sampling their primary colours.

Colour Samples

Karthus – The Deathsinger (League of Legends)
The Graveborn – AFK Arena
The Lich King and the Scourge – World of Warcraft

From the above images, its evident that the colour scheme for the undead remains rather consistent, utilizing varying hues of blues, greens whites and grey-blacks. Hence, no matter what I draw next, they will adhere to this colour scheme.

Project (6-9) Figure

Female Body Types by Annykos

The Female body comes in various shapes and sizes, seen above.

  • The Rectangle
  • The Apple / Round
  • The Hourglass
  • The Pear/Triangle
  • The Inverted Triangle

For the my character design, the body types I will be comparing and picking from are the hourglass, the pear/triangle and the rectangle.

The Pear

The Hourglass

The Rectangle

From the above figures, I favor the hourglass figure the most with the rectangle as a close second. From this, decision I can now start looking at facial features and hairstyles.

Project Research (3-5)

After careful consideration, I have decided to base my character design around a deity from Greek mythology, as there are plenty of interesting beings to draw inspiration from. In particular, I want to focus on a character central to the underworld. The characters I find most interesting within this theme are:

Charon – The Ferryman of Souls

Nyx – Primordial Goddess of Night

The Keres – Agents of the Goddesses of Fate / Goddesses of Violent Death

Out of the above, I feel that “The Keres” are what i want to base my character design around. Furthermore, it helps that each of these “dietys” have multiple descriptions regarding their appearance throughout history and literature. This gives me a backing to start from for my character design.

Blog Exercise: Historical Counterpart

You may recognize the above character from a previous post I’ve made. This is Ornn, a “champion” from the popular video game “League of Legends”. Originally posted two years ago by Daniel Orive.

This is a great baseline for me to follow from in terms of my design process, that is, it shows the progress of the design through choice. In the case for Ornn, facial hair, horns designs, clothing and colour choices were all clearly explored.
Hence, for my project as a baseline I’d like to explore areas like body-type, colouring, clothing and hair choice as a start.

Why this project? Inspirations? Goals?

Referring back to my project brainstorm my original idea was to construct and paint several new, and complex pieces of Warhammer figures because it was familiar to me. In the end I decided against this and chose to do a character design as it is something that I’m not familiar with, and I thought it would be a challenge, though doable.

My inspiration for this specific idea comes from the various games I play online such as League of Legends. I have always loved games and the worlds that they create, particularly for their complex lore and characters (See Below Image).

Ornn – The Fire Below The Mountain | Concept Art by Daniel Orive

My “goal” for this project is to reignite the passion I had for drawing as a young teenager, enough so that I continue to draw long after this project is over.

Additionally, I’d like my characters design and backstory to be intriguing enough that they could pass off as a legitimate character within a video game.