Reading Response #2
Augmented Reality in Visual and Spatial Design
Within recent years, virtual and augmented reality have taken the world by storm, popularized publicly through the world of gaming. For virtual reality, the user detaches themselves from the real word through a headset and interacts with a virtual space. Augmented reality however aims to create a link between the digital, and physical world, shadowing you and adding additional information to the world around you, for example the popular mobile game Pokemon Go, adding virtual monsters to the world around you to capture (See Figure 1) (Downey, 2016). The reading “The Gigantic List of Augmented Reality Use Cases” by Downey (2016) outlines a myriad of instances that augmented reality will impact on within my field; Visual and Spatial Design.
3D modelling and design is perhaps at the forefront for the designer, augmented reality allows us to “create and view 3D models in physical space” (Downey, 2016). Instead of wasting weeks on countless drawings and paper prototypes, the designer can provide the client with 3D mock-ups. This removes the clients imagination from the equation and allows them to see, and interact with the designs in real space, whether this be billboards, brochures or building plans. Potentially speeding up and increasing project affordability based on client interaction and contentment with the virtual product before production begins (See Figure 2) (Artwork Abode, 2017).
As an extension to 3d modelling, Downey (2016) outlines the capacity to “visualize changes to your living space before making them permanent”. This includes nuances like changing wall colours or art and furniture placement. For a designer, this is a hugely helpful tool when interacting with clients, client apprehension severely diminishes when they are able to see their ideas in real time without physically altering the space and costing them money. Doubt all but fades away given the fact they can see and make changes in an instant like furniture size, colour scheme and material (See Figure 3) (Internation School of Colour and Design, 2019).
So far, the areas mentioned within the article by Downey (2016) that benefit Visual and Spatial design focus on the product. However, Downey (2016) suggests that more nuanced areas exist, such as sentiment analysis. Augmented reality provides an interface to scan people and analyse their body language, micro-expressions and behaviour to get real-time feedback in regards to how the individuals are feeling and reacting to the meeting or project allowing you the designer to make suggestions and accommodate their needs appropriately (Downey, 2016).
Conclusively, there is however, some worry surrounding this trend of augmented reality. With all of these tools being developed and being readily available to the public, for free such as Shopify (2019)’s augmented reality shopping experience. I believe this to be of no consequence however, as there are always those who lack a creative eye. If you are seeking quality, hire those who have the creative ingenuity you seek. Hence, designers are the future of augmented and virtual reality (Artwork Abode, 2017).
References
Artwork Abode. (2017). The Role of Graphics Designers in Virtual Reality. Retrieved from https://www.artworkabode.com/blog/role-of-graphics-designers-in-vr/
Downey, S. (2016). The Gigantic List of Augmented Reality Use Cases. Retrieved from http://uploadvr.com/
Hall, L. (2016). Gaming Psychology: Is Pokémon Go Good Or Bad?. Retrieved from https://www.opencolleges.edu.au/careers/blog/gaming-psychology-pokemon-go-good-or-bad
Inition. (2014). 3D Printing & AR for Drees & Sommer. Retrieved from https://www.inition.co.uk/case_study/drees-sommer-building-information-modelling/
Internation School of Colour and Design. (2019). Augmented Reality – What does this mean for Interior Design?. Retrieved from https://www.iscd.edu.au/augmented-reality-what-does-this-mean-for-interior-design/
Shopify. (2019). Shopify AR – Augmented Reality for ecommerce & online stores. Retrieved from https://www.shopify.com.au/ar
Space-O. (2019). 3 Ways to Use Augmented Reality in eCommerce App Development. Retrieved from https://www.spaceo.ca/augmented-reality-in-ecommerce-app-development/