Project (6-9) Colour Scheme

Given that my character design is based around the underworld of Greek mythology, I need to find a fitting colour palette. The best way to do this is research other depictions of otherworldy / undead characters and sampling their primary colours.

Colour Samples

Karthus – The Deathsinger (League of Legends)
The Graveborn – AFK Arena
The Lich King and the Scourge – World of Warcraft

From the above images, its evident that the colour scheme for the undead remains rather consistent, utilizing varying hues of blues, greens whites and grey-blacks. Hence, no matter what I draw next, they will adhere to this colour scheme.

Project Research (3-5)

After careful consideration, I have decided to base my character design around a deity from Greek mythology, as there are plenty of interesting beings to draw inspiration from. In particular, I want to focus on a character central to the underworld. The characters I find most interesting within this theme are:

Charon – The Ferryman of Souls

Nyx – Primordial Goddess of Night

The Keres – Agents of the Goddesses of Fate / Goddesses of Violent Death

Out of the above, I feel that “The Keres” are what i want to base my character design around. Furthermore, it helps that each of these “dietys” have multiple descriptions regarding their appearance throughout history and literature. This gives me a backing to start from for my character design.

Blog Exercise: Historical Counterpart

You may recognize the above character from a previous post I’ve made. This is Ornn, a “champion” from the popular video game “League of Legends”. Originally posted two years ago by Daniel Orive.

This is a great baseline for me to follow from in terms of my design process, that is, it shows the progress of the design through choice. In the case for Ornn, facial hair, horns designs, clothing and colour choices were all clearly explored.
Hence, for my project as a baseline I’d like to explore areas like body-type, colouring, clothing and hair choice as a start.