Reflection – Project Problems

It is now nearing the end of Week 8 of the semester. I feel like i’m slightly behind on what I originally planned to do. This is due to me underestimating the workload I had this semester across all my units, and perhaps also expecting “too much” from myself. To rectify this, I decided to remove the “side” view of the character design that I originally planned on.

Additionally, I’m happy with the quality of work I’ve put out so far. Though, at the same, I’m avoiding one part of the work. This being shading. Shading has never been my strong suit, so right now the character design looks very flat, as it’s all solid colours. I don’t want to completely avoid It, and so I’ve decided I’m going to do all the shading at once towards the end of the design.

The part of the project that I plan on completing sometime this week is the various hairstyles to choose from. I look forward to having fun designing these.

Why this project? Inspirations? Goals?

Referring back to my project brainstorm my original idea was to construct and paint several new, and complex pieces of Warhammer figures because it was familiar to me. In the end I decided against this and chose to do a character design as it is something that I’m not familiar with, and I thought it would be a challenge, though doable.

My inspiration for this specific idea comes from the various games I play online such as League of Legends. I have always loved games and the worlds that they create, particularly for their complex lore and characters (See Below Image).

Ornn – The Fire Below The Mountain | Concept Art by Daniel Orive

My “goal” for this project is to reignite the passion I had for drawing as a young teenager, enough so that I continue to draw long after this project is over.

Additionally, I’d like my characters design and backstory to be intriguing enough that they could pass off as a legitimate character within a video game.